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Gone Designing
Hey y’all! Thanks for stopping by. I’m gonna be off this week and next because I’m in the final sprint of my design process to release Sol-Siders on Itch.io as part of the National Game Design Month (NaGaDeMon). I’m hoping this game jam will help me finish projects that I’ve started on and connect with — read more
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Reflections in the Shadow(dark)
I dipped my toe into the OSR (Old School Renaissance). Using Shadowdark, I ran an abbreviated version of The Count, The Curse, and the Castle which itself is a refined version of The Curse of Strahd/I6. Ravenloft. I have thoughts. Pacing My players aren’t as obsessed with ttrpgs as me and our sessions are only — read more
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My Game Prep Process
I’ve started to prefer more rules-light, freeform role-playing games. The mechanics are essentially a paragraph and the Fiction (the shared imaginative situation) drives everything. As the Game’s Host, my game prep has similarly gotten looser. When I prep a game, especially one shot’s like I’ve been playing exclusively for a month, I keep my prep — read more
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Scaffolding Player Choices
I just finished playing a one-shot of Jason Tocci’s 2400: Inner System Blues and I had a blast. It was fast. The players did a lot. There was shenanigans (they stunned and sedated a cop who pulled them over in the Spicy Krill Grill hover-van they stole) When doing stars and wishes, a player said — read more